![]() ![]() In this case, that’s going to be the top of the room near the roof Step 9: It’s finally time to test out our map Click Apply when done and close the properties box.ĭon’t forget to move the light to a suitable place. I want a bright white light so I’ll just increase the brightness. The first three are RGB values and the last one is the brightness. You’ll notice there are 4 numbers in the brightness setting. However, we’re just going to concern ourselves with the Brightness setting. You’ll notice a lot of settings here that will let you tone down the lighting to exactly how you want it to be. Click Apply and your T will change to a light. There are a bunch of lights that you can use according to what you want them to do, but we’ll just go with a simple light. ![]() Under the C lass drop-down, search for light. However, instead of changing it to a CT, this time we’ll change it to a light. Remember how we added spawn points? Just go ahead and add another one. You can also select the sky texture as your favourite CSGO map Then click the Replace Texture tool to replace textures. Now just like we searched for the dev texture in step 5, we’ll open the texture browser and search for sky. To do so, select the block that makes up your roof. Now that we have our spawns ready, let’s make a sky and put in some lights. Click on it and hit Apply. Your T will change to a CT. Under the Class drop-down, it says info_player_terrorist if you scroll up the list, you’ll see info_player_counterterrorist. Once there, double click on the T in the 3D view and a window will open. You can also duplicate the spawn we just made if you’d like and shift it to a suitable spot. To at a CT spawn, first, add a T spawn just like we did. That’s because if your spawn is overlapping with or is inside another object or wall, you won’t be able to move. One important thing about spawn point, you’ll notice there in the right view that I have the T hanging in the air. ![]() You’ll notice a terrorist show up on your screen. To add a spawn point, click on the Entity Tool and then click anywhere inside your map in the 3D view, to add a spawn point. You need at least one spawn point to be able to play your map. I’m talking about spawn points, props, lighting and anything else you want in your maps. It’s time to take care of everything else. Note that I’ve got the dimensions just right. You’ll notice that the handles change and depending upon the view you’re rotating them in, you can get your desired alignment, Notice how the handles on the block change You can rotate blocks by clicking on them. You’ll get a crosshair and you can move around using W, A, S, D just like you would in the game,įor the 2D views, you can scroll in and out using the scroll wheel and drag around the views by holding the space bar and dragging your view. To look around in the 3D view, hold down the Space Bar and click in the 3D view window. To select a block, just click on it in the 3D view. You can also duplicate the existing block by selecting it, pressing Shift and dragging away. To build our room, I’m just going to make some more blocks as we did in step 4 and align them with our floor. Wall thickness is recommended at 32 or 16. Keep these measurements in mind when making your walls. ![]()
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